The joystick on the left controls movement while your thumb or finger on the right controls the camera and abilities. It's fun to kill your first few boars or wolves because you realize, " Wow, mobile MMO gaming, done in a way that many Western gamers will be OK with, is more than possible." To use one of my favorite phrases, it just works. you find yourself on a sort of tutorial island or area, and everything works as designed. So in a way, Gameloft picked the perfect game to "copy." Logging into WoW now, I am always a little shocked at how little there is to do in the game. If anything, the lack of choices just reminded me of how limited World of Warcraft always has been. There are four basic classes and some limited character customization. You have your typical Undead-looking characters to roll, as well as Elves, Humans, and Orcs. Click past the cut and I'll tell you what I thought about it.Įssentially, Order and Chaos Online divides players into two sides: Order and uhm. Not surprisingly, the company did a fantastic job of making a portable, enjoyable World of Warcraft with Order and Chaos Online. Anyway, if the major publishers aren't going to take the time to make a decent mobile port or morph of their best titles, Gameloft has shown that it is more than willing to. ![]() The company has more good games than bad. Its shooters might be slightly on rails, and its RPGs might be pretty linear, but all of its attempts at hitting the mark add up to a lot of profit and a lot of successful shots. Gameloft's games generally work, as well. Both of those markets are new enough, or small enough, that they take chances. In fact, the lack of of daring design is what drove me to the indie and mobile markets. Yes, many of those titles bear remarkable resemblance to other non-mobile titles, but let's be really honest here: Modern MMO design is not really chock-full of original ideas. While so many people are talking about designing and creating for the mobile gaming world, Gameloft has busily cranked out scores of high-quality titles. ![]() It seems to be a company that gets an idea (or borrows one) and just does it. I'd like to start this article off by giving Gameloft, publisher of Order and Chaos Online, a lot of respect.
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